Saturday, December 28, 2019

Computer Games Video Games - 1383 Words

Hesham Dallin Lewis ENGL 101 18 23 February 2015 Computer Games Personal computer games also known as the computer games demonstrate the video games which are played on a personal computer rather than an arcade machine or a video game console. The most defining features of these games include a higher degree of user control of the gaming software and hardware, absence of central controlling ability. Another most defining characteristic of the games is the increased capacity for input to the pc, processing and consequently the output. The people playing the computer games are able to interact with objects that are displayed on the computer screen for the purpose of entertainment. The computer games have been classified into different typologies such as skill and action games, role and strategy games, hybrid play among others. There are recent studies about that computer games do not encourage full brain growth and development in children and even translate to some of these children been completely antisocial. However, some people see great potenti al for educating the players within the field of games and a serious gaming community has sprung up within the years. The game developers have been able to architect experiences and design learner environments. There are arguments that the kids who engage in playing the computer games for longer hours on end are at risk of stunted brain growth. The children who play these computer games round the clock are also related with highShow MoreRelatedComputer Games : Video Games1229 Words   |  5 PagesComputer Games Personal computer games also known as the computer games demonstrate the video games which are played on a personal computer rather than an arcade machine or a video game console. The most defining features of these games include a higher degree of user control of the gaming software and hardware, absence of central controlling ability. Another most defining characteristic of the games is the increased capacity for input to the pc, processing and consequently the output. The peopleRead MoreComputer And Video Games : Friends Needed974 Words   |  4 PagesComputer and Video Games: Friends Needed Video games have existed for much longer than many young people are aware. For example, an individual would need to be over the age of 50 to remember the first time arcade games were available for play in a bowling alley or inside the entertainment building of a miniature golf course. Similarly, an age requirement of 40 would be required for a person to remember the first release of the Atari, which was usually seen at a friend’s home, or to remember theRead MoreEssay on Computer and Video Games: Game for a Better Future591 Words   |  3 PagesTeenagers have a tendency to really enjoy video games. The idea of being able to immerse yourself into another characters life and make choices for them is absolutely amazing. The most incredible concept about video games is how they allow us to relate and plunge into our character’s world and get away from the troubles and boredom of our own lives. Most teenagers appreciate video games for entertainment uses only, but most pe ople don’t know the endless possibilities of other ways it can be usedRead MoreComputer Games : The Negative Effects Of Video Games728 Words   |  3 Pages Video games are fun, very fun to the point that you don’t want to stop at all. 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Technology has gone fromRead MoreA Video Game Addiction is Still an Addiction1582 Words   |  7 PagesA video game addiction is just like any other addiction. These addicts seek stimulus from their subjects and cannot refrain from it. It impedes on their daily lives, interrupts their way of logic, and has no real benefits. The major reason why addictions begin is because it helps them cope with their emotions. For them, it’s another world t hat is immersive and engaging to the point that they are entranced by it. Video games and the Internet provide a plethora of communities and people to meet. SinceRead More Video Games in Popular Culture: an Exposition Essay1282 Words   |  6 Pagesvisualization of a wonderful novel, this is actually one of the opening scenes from Todd Howard and Bethesda Game Studios’ â€Å"Fallout 3.† An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paperRead MoreReview of Related Literature1643 Words   |  7 Pagesis acquired from the internet and unpublished theses. It is nearly related on the relationship of computer game addiction to interpersonal relationship to adolescents especially, K-12 students. To enrich the background on the subject of the researcher, the literatures that were found are here in presented. A. Foreign Studies Based from the study of Mark Griffiths (2007),â€Å"Does Internet and Computer Addiction Exist? It has been alleged that social pathologies are beginning to surface in cyberspaceRead MoreThe Advantage of Video Games1280 Words   |  6 PagesGood Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video gamesRead MoreVideo Games And Its Effects1074 Words   |  5 PagesVideo games have some adverse effects, but they are also valuable learning tools. Research about the role of video games as instruments of higher education is inadequate. The data is also limited by the lack of long-term studies and inconsistent findings. Anyone that has not participated in the activity of playing video games may look down on those that do, because it is not seen generally as a productive use of one’s own time. If playing video games were to be compared to other activities that are

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